#include "smUniform1f.h"

namespace ShaderManager
{

smUniform1f::smUniform1f(GLuint program_id, const char* uniform_name, const float* val)
: smUniform(program_id, uniform_name), val(val)

{

}

void smUniform1f::load()
{
	glUniform1f(id,*val);
}

}